So I was looking at one of the 2D samples on the creators club site, namely this one, where MS show how to use XNA to create a quick 2D shooter. I thought this would be a good test to see how far I am with my library as far as my sprite batch code goes, and hoped it would show up a few issues (which thankfully it did)
Now, due to my poor C++ I still have a number of issues, so I wont be putting this library up yet, but I plan to take take the existing creators club samples and use them and their assets (hope MS don’t mind) to do samples for my library.
I am also hoping to get working samples for Windows 8 Metro applications too, time willing.
In the mean time, take a look at where I am so far with this first sample. As you can see in the clip I have animated sprites now as well, still no sound, music is played by the clip and is not in game music, but that’s just another on the TODO list :P All assets in the clip are rendered using my C++ library, but all the assets are from the XNA sample as is.
As ever your comments are more than welcome :)