tag:blogger.com,1999:blog-4574155898288409922.comments2013-06-26T05:06:33.042-07:00Randomchaos: Graphics Adventures in C++ with DirectX 11Charles Humphreyhttp://www.blogger.com/profile/10935746329039730399noreply@blogger.comBlogger46125tag:blogger.com,1999:blog-4574155898288409922.post-62648613660730883182013-06-26T05:06:33.042-07:002013-06-26T05:06:33.042-07:00Is it not compiling, or is it just that the IDE...Is it not compiling, or is it just that the IDE's intelisense is not working? What line of code is it occurring on?Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-53210377265531157472013-06-26T04:59:05.013-07:002013-06-26T04:59:05.013-07:00well, It's not a problem with my IDE.well, It's not a problem with my IDE.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-13820721787115060722013-06-26T01:50:42.818-07:002013-06-26T01:50:42.818-07:00Been a while since I have looked at this code, loo...Been a while since I have looked at this code, looks like a configuration issue with your environment to me, push_back is part of the core code and not written by me. Make sure you have your IDE configured right I guess... Hope you sort it out :SCharles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-48701671784785190812013-06-26T01:35:00.562-07:002013-06-26T01:35:00.562-07:00I have a problem at the push back for the camera, ...I have a problem at the push back for the camera, I get this error:<br /><br />IntelliSense: no instance of overloaded function "std::vector<_Ty, _Alloc>::push_back [with _Ty=IUpdateable *, _Alloc=std::allocator]" matches the argument list<br /> argument types are: (G3DCamera *)<br /> object type is: std::vector> <br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-52611844109554995052013-03-07T01:08:23.849-08:002013-03-07T01:08:23.849-08:00No, if you have ready any of my earlier posts you ...No, if you have ready any of my earlier posts you would know I had initial issues with it. But now having written my own sprite batch stuff, based on the DXTK, I may stick with mine for now. Also, the DXTK (as far as I know) does not give you a XNA like framework for creating your games, where as mine does.<br /><br />It's not about doing things easier for me, it's about learning how to Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-38253913525647492272013-03-06T23:52:36.500-08:002013-03-06T23:52:36.500-08:00Are you using http://directxtk.codeplex.com/ ? if ...Are you using http://directxtk.codeplex.com/ ? if not, this might help to do things a bit easier.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-69051675152083237092012-11-22T10:45:22.112-08:002012-11-22T10:45:22.112-08:00I also send you an email back to confirm it.
I also send you an email back to confirm it.<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-41770037280163779292012-11-22T09:11:28.893-08:002012-11-22T09:11:28.893-08:00Got it and responded to make sure I have the right...Got it and responded to make sure I have the right address :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-70359885120506778532012-11-22T08:40:45.824-08:002012-11-22T08:40:45.824-08:00Yes, still playing with C++, just lacking in time ...Yes, still playing with C++, just lacking in time more than anything. I am hoping to open source what I have done, so the stuff you see in the clip above, it's not a lot and it's not Win8 compliant, but as you can see it's a start.<br /><br />I want to get it Win8 compliant first as well as tidy it up a bit, it's just time. I am willing to mail you the source as it stands if you Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-62888097870551881172012-11-22T08:34:10.132-08:002012-11-22T08:34:10.132-08:00Hey Charles, did you get enough of working with C+...Hey Charles, did you get enough of working with C++ :-)<br /><br />Still hoping that you will continue some of your C++ tutorials as they are very educational especially for C#/XNA folks.<br /><br />Anyway I was actually writing this post hoping you would share your C++ implementation of the XNA Shooter Sample.<br /><br />I need some good approach at doing Spritebatch in C++, since I cannot get Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-35394493055943027112012-11-11T03:49:12.149-08:002012-11-11T03:49:12.149-08:00To get the source code you need an SVN client like...To get the source code you need an SVN client like TourtoiseSVN.<br /><br />It is much easier if you use Skinned Mesh's rather than having to animate the mesh in code, there are samples on the XNA creators site to do this, and tutorials for Blender on line too.Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-18279971540018442582012-11-11T03:35:11.485-08:002012-11-11T03:35:11.485-08:00In
http://code.google.com/p/illuminati-engine-xna...In <br />http://code.google.com/p/illuminati-engine-xna/source/checkout<br />this link:<br /> # Non-members may check out a read-only working copy anonymously over HTTP.<br />svn checkout http://illuminati-engine-xna.googlecode.com/svn/trunk/ illuminati-engine-xna-read-only <br />doesn't work. if remove space doesn't work either.<br />That was a trap!!! This blog is designed to kill me xDUnknownhttps://www.blogger.com/profile/11455256667577474305noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-13503644886783351112012-11-10T06:49:43.184-08:002012-11-10T06:49:43.184-08:00OMG that blog is very very old, not sure I still ...OMG that blog is very very old, not sure I still have that old code... Check out my new archived samples links at the top of here for my new stuff or take a look at my open source engine.Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-64377020801493917942012-11-10T06:30:10.332-08:002012-11-10T06:30:10.332-08:00Thanx for reply, the site is http://randomchaosuk....Thanx for reply, the site is http://randomchaosuk.blogspot.fi<br />I had made some project in DarkBasic: a terrain and some animated objects walking on it. It was very simple to work with, but on the other hand, less control on details and lower performance.<br />Now am learning C# with XNA. And I like it. Already made some GUI windows and buttons, basic pathfinding function for my game. But I Unknownhttps://www.blogger.com/profile/11455256667577474305noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-36633585044539918602012-11-10T03:06:01.564-08:002012-11-10T03:06:01.564-08:00Yes, they all point to my old site, let me know wh...Yes, they all point to my old site, let me know what pages the links are on and I'll put them right when I can.Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-58233407599071577932012-11-09T12:10:26.834-08:002012-11-09T12:10:26.834-08:00Hi, I was trying to add terrain picker into my pro...Hi, I was trying to add terrain picker into my program which is edited riemers advanced terrain, but it doesn't work well. Could i get Your terrain source somehow? All the source links are dead-end now in Your blog... :'(Unknownhttps://www.blogger.com/profile/11455256667577474305noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-29876400627489597952012-11-09T12:05:42.796-08:002012-11-09T12:05:42.796-08:00This comment has been removed by the author.Unknownhttps://www.blogger.com/profile/11455256667577474305noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-87557232006885367452012-10-01T05:41:46.874-07:002012-10-01T05:41:46.874-07:00sure if you want to, just remember to credit me an...sure if you want to, just remember to credit me and point people back to this site :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-84935034960681690092012-09-23T19:52:21.457-07:002012-09-23T19:52:21.457-07:00Really great tutorial. I'm working on a new we...Really great tutorial. I'm working on a new web site for software developers (http://www.hackishcode.com/showstory.php?id=15) and I would like to use your tutorial on the site. Can I do t. It is really great. Developerhttp://www.flenov.netnoreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-32574482016759744542012-08-09T06:10:50.334-07:002012-08-09T06:10:50.334-07:00Nope, didn't know that :S Thanks though, I do ...Nope, didn't know that :S Thanks though, I do now :DCharles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-36372660094313849042012-08-09T05:58:21.382-07:002012-08-09T05:58:21.382-07:00Heyas,
Not sure if intentional but c++ doesn't...Heyas,<br />Not sure if intentional but c++ doesn't really have the same class/struct distinction that c# does. structs are just classes with everything public by default .<br /><br />m<xexuxjyhttps://www.blogger.com/profile/05353933907345465245noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-23120486345279163952012-08-07T07:49:55.286-07:002012-08-07T07:49:55.286-07:00RT issue fixed thanks to Michael Quandt (bloody le...RT issue fixed thanks to Michael Quandt (bloody legend!) http://mquandt.com/blogCharles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-14152476379166944292012-08-01T00:20:46.082-07:002012-08-01T00:20:46.082-07:00Thanks, but I can't take credit for that, the ...Thanks, but I can't take credit for that, the assets are all from the MS XNA Samples, I agree though, they are nice.Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-73306873728548669802012-07-31T17:55:36.403-07:002012-07-31T17:55:36.403-07:00I really like the artwork style! everything looks ...I really like the artwork style! everything looks great!Anonymoushttps://www.blogger.com/profile/07772212582498158375noreply@blogger.comtag:blogger.com,1999:blog-4574155898288409922.post-50500302473335905582012-07-30T08:07:10.365-07:002012-07-30T08:07:10.365-07:00Cool! Thanks for that Ill take it into account :)Cool! Thanks for that Ill take it into account :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.com